Added an additional integrated culture for Antigonids, to give them a bit more fighting power.Food production now possible without surplus.Build Road cost is reduced by Engineer cohorts.Tributaries now have their tribute removed from their resources instead of just adding to the overlord.Settlements now have 50% reduced ship building speed and a 15% malus to pop output, from 25%.Population output in all territories is now reduced by 30%.Most sources of tax income have been reduced.Freemen and tribesmen now provide increased manpower.Manpower pools now regenerate faster, but only store 12 years-worth of manpower.3 new music tracks with a focus on war and battle.Alexander’s Panoply and Anthologia Philosophike treasure decisions have been added, allowing you to consolidate the effects of multiple smaller treasures.League City subject type added, acquired through the invention tree system.13 new Deities have been added - hail Sobek.24 Honors and Dishonors can be earned by Legions distinguishing or disgracing themselves with their actions.18 new Diadochi Mission trees have been added, covering Thrace, the Antigonid Kingdom, Egypt, Macedon, and the Seleukid Empire.New Great Wonder modifier tiers can be unlocked in invention trees.Great Wonder designer has been added, enabling customized wonders to be constructed.Character Interactions: Added Espionage, unlocked by invention, allows visibility of foreign manpower and treasury counts with events for sabotage and more.Character Interactions: Added Support Pretender, boosting the powerbase of a chosen pretender in any foreign monarchy.Trade: Individual Provinces can now be set to automatically (but slowly) seek goods to import.Buildings: All buildings rebalanced, including larger effects, rebalanced prices, and AI weighting - see below for detail.Buildings: Various buildings are now unlocked by invention trees.Buildings: Buildings now contribute to civilization level in territories.Buildings: Buildings can now be limited to a specific cap.Buildings: Ports now come in tiers, with higher tiers able to build larger ships.Buildings: Ports can now be built in any coastal territory.Military: Occupying a province’s and forts capital now occupies the entire province, removing need for carpet sieges.Military: New Legacy of Alexander wargoal for successor kingdoms, in which the ownership of conquered territory is flipped immediately.Military: Military tradition groups now unlockable based on integrated cultures.Military: Military traditions now displayed in tree structure.Military: 9 new unique 3D unit models for Legions.Military: Combat Width is now dynamic and based on terrain.Military: New Engineer unit type which aids in river crossings, sieges, and paving roads.Military: Form standing Legions, appoint Legates and Tribunes, and track their accomplishments.Military: Raise Levies from your integrated pops in times of war.Inventions: Numerous augmentations to existing mechanics, government interactions, and unit abilities can be unlocked through the invention tree.Inventions: Spend innovations in new branching trees to specialize your civilization.Inventions: Technology advances now provide 1 Innovation per level.UI: Added nested tooltip and game-concept support.UI: Entirely redesigned UI with a new visual style. The patch was released alongside the Heirs of Alexander content pack. Patch 2.0, aka "Marius", was released on with the checksum 2915.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |